Given this context, there are many potential beneficiaries of our plans for disseminating our work on Cyberselves and expanding the conversations we have with all stakeholders:
- The public will benefit from being able to engage with an example of immersive technologies that will allow them to consider and explore these issues in an entertaining but sophisticated way. The engagements we offer will provide more detailed information on ideas or concepts that are often misrepresented in the popular press, and we will seek to understand public anxieties surrounding immersive technologies, both conscious and unconscious, which might provide obstacles to some of the important benefits that such technologies offer, now and in the future.
- People with disabilities, illness, or recovering from injury, will benefit through exploration of the potential benefits of immersive technologies for telehealth, for using telepresence as a means to interact with their familiar social groups while in hospital or unable to leave the home, for gaining better control over the environment through teleoperation, and of the use of mixed-reality immersive technologies in rehabilitation.
- Organisations and companies employing teleoperation of equipment in remote or hazardous environments, or working to deliver healthcare, will benefit from a better understanding of the user experience of immersive technologies.
- Manufacturers and end-users of cybertechnologies will benefit from the investigation of the societal impacts of virtual reality devices and environments in both established markets, such as gaming, and in emerging ones, such as telecare.
- Ethicists, theologians, and lawyers who are concerned with the notion of what it means to be a ‘person’, will benefit from the exploration of the concept of cyberselves in a humanities-grounded, but scientifically well-informed, context. This could allow progress in some major moral and legal debates about cyber-identities and rights.
- The artistic and scientific communities will benefit by exploring the mutual relationship between science fiction and science-led design, and between methodologies applied in the arts and those used in technology development.
- Government, and policy-making and advisory bodies will benefit from a better understanding of public perceptions and anxieties, and how these technologies are shaped by both cultural aspiration and fear. Policy, therefore, can be informed and shaped in genuine response to public concerns and aspirations.
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